RGraph.drawing.image.js 24 KB

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  1. // version: 2014-06-26
  2. /**
  3. * o--------------------------------------------------------------------------------o
  4. * | This file is part of the RGraph package. RGraph is Free Software, licensed |
  5. * | under the MIT license - so it's free to use for all purposes. If you want to |
  6. * | donate to help keep the project going then you can do so here: |
  7. * | |
  8. * | http://www.rgraph.net/donate |
  9. * o--------------------------------------------------------------------------------o
  10. */
  11. /**
  12. * Having this here means that the RGraph libraries can be included in any order, instead of you having
  13. * to include the common core library first.
  14. */
  15. // Define the RGraph global variable
  16. RGraph = window.RGraph || {isRGraph: true};
  17. RGraph.Drawing = RGraph.Drawing || {};
  18. /**
  19. * The constructor. This function sets up the object. It takes the ID (the HTML attribute) of the canvas as the
  20. * first argument and the data as the second. If you need to change this, you can.
  21. *
  22. * @param string id The canvas tag ID
  23. * @param number x The X position of the label
  24. * @param number y The Y position of the label
  25. * @param number text The text used
  26. */
  27. RGraph.Drawing.Image = function (id, x, y)
  28. {
  29. var tmp = RGraph.getCanvasTag(id);
  30. // Get the canvas and context objects
  31. this.id = tmp[0];
  32. this.canvas = tmp[1];
  33. this.context = this.canvas.getContext ? this.canvas.getContext("2d", {alpha: (typeof id === 'object' && id.alpha === false) ? false : true}) : null;
  34. this.colorsParsed = false;
  35. this.canvas.__object__ = this;
  36. this.alignmentProcessed = false;
  37. this.original_colors = [];
  38. this.firstDraw = true; // After the first draw this will be false
  39. /**
  40. * Store the properties
  41. */
  42. this.x = x;
  43. this.y = y;
  44. this.src = (typeof arguments[3] == 'string') ? arguments[3] : 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACcAAAAjCAYAAAAXMhMjAAAD5klEQVRYR+2Yf0xbVRTHP++1tHQMqBXKoIBAtmyIsokmIyxujgRdRMniT5yRzGjizIIxCm5m/lhiTESasDhEh0vcjDrnP0bBuYhuJoIsSrIpG3Nbha5IEQgrsxNKKe95Xxs16hikbdKaeJKXl/T+eJ9+zz3nnnslVRjCslIl7RUX5r4YRELS4DSwAaclLsA0iPy8C2iAUmYKajyB/aGQBvg/XDjrJSrK9Z7biDHRR1dnF/6Aj4KCPEpLy0nW7QmH6c8xUYE7+VMV9sYDHO2Yxu+HnFy4b9MK6raOxh5u3welvNZ0iOFBwSIygCkJim8081T9atbe9F3YgFFRbtebZTS83I46AzNCOVkPZevMPLOjhDWrTsQW7hV7Ca82fIFO5HBZhlmhXtlaM9ueL2RN8ZnYwu0/WCzc+hVDwq3qrEyiSaJUwB3cH8ry4VrEbvXqC+nuUtn57DecOQlKAJKT4f6aLBpf8oXLFRwXMZw2ydHvLey2Ozj2pXDpNFxthU2b03lu22zs4U6ct9LS5KT9Q18wKLJyoPbJfDbXXIw9nHMik70to7zdPIYi4IquT6J++zJuu9UVG7gplmPir0hsfS8F+04n3gm4ZX0G23esYOXK3tjA/fOrbUcsAs6Bywl33JnF7tcjC4aoBYQ2UWePleZGB6f7Atx1byYvviAiI0KLSrRqDMdP2WjdNcAPvZeofiib2q2TEaJFKZVoFM6ha9m3x013dz8PP2aj+p6p+IH7bXo1B94Z4/OOHrbULqH8ZrHJRmhRc+uY9xrOnTbybc9xKjakUVQQJ8oFJJuo47JxnRenJVmHNVNH0uJxDLN9EWkXFeV+di/j8KduDrUNMj4OGTYj1Q/ms6EynUX6U2EDRgXurVYz9oZ+vJ5grQminisugcefSGPj7Urs4H48m0pT4yCftQdIELXcpEhvinhb0uDuBzJ4us7GVSaRmcOweZWTE3LFfjn3Hnm238obzSO8/65HFJsS+gRJACokm6HmkVzq6nPFQWfutedXlmOQL1+QXhFO0q9CDVy5zB75tYCOw5O0NPfhcAh5RDVsWgTX3aDn0S05lK9PJ1XSGua2GbmcBOXIvzrMq9x83vBJFXg8Vjq/dvHxR8cYHLpAwdJsKqtKWFeeTcriCYzTbfNNc9n2iOHC+uoCB/034QJyEYrfg0HvDv1PxSbWUwJa4a1IKqokY1AHFqjBAroZqsD/yd86xrVyFZVLQ/dz5mSJEVf83M/lFeoY/mU0BKfpGc7NplGkjSntpC+OhHqxMyQm6jAYZC55Z7SsgioysqroQ4+qE7+JR+RDGbGdzGGJliX0DwwHW38HIHO9QizDMu0AAAAASUVORK5CYII=';
  45. this.img = new Image();
  46. this.img.src = this.src;
  47. /**
  48. * This defines the type of this shape
  49. */
  50. this.type = 'drawing.image';
  51. /**
  52. * This facilitates easy object identification, and should always be true
  53. */
  54. this.isRGraph = true;
  55. /**
  56. * This adds a uid to the object that you can use for identification purposes
  57. */
  58. this.uid = RGraph.CreateUID();
  59. /**
  60. * This adds a UID to the canvas for identification purposes
  61. */
  62. this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.CreateUID();
  63. /**
  64. * This does a few things, for example adding the .fillText() method to the canvas 2D context when
  65. * it doesn't exist. This facilitates the graphs to be still shown in older browser (though without
  66. * text obviously). You'll find the function in RGraph.common.core.js
  67. */
  68. //RGraph.OldBrowserCompat(this.context);
  69. /**
  70. * Some example background properties
  71. */
  72. this.properties =
  73. {
  74. 'chart.src': null,
  75. 'chart.width': null,
  76. 'chart.height': null,
  77. 'chart.halign': 'left',
  78. 'chart.valign': 'top',
  79. 'chart.events.mousemove': null,
  80. 'chart.events.click': null,
  81. 'chart.shadow': false,
  82. 'chart.shadow.color': 'gray',
  83. 'chart.shadow.offsetx': 3,
  84. 'chart.shadow.offsety': 3,
  85. 'chart.shadow.blur': 5,
  86. 'chart.tooltips': null,
  87. 'chart.tooltips.highlight': true,
  88. 'chart.tooltips.css.class': 'RGraph_tooltip',
  89. 'chart.tooltips.event': 'onclick',
  90. 'chart.highlight.stroke': 'rgba(0,0,0,0)',
  91. 'chart.highlight.fill': 'rgba(255,255,255,0.7)',
  92. 'chart.alpha': 1,
  93. 'chart.border': false,
  94. 'chart.border.color': 'black',
  95. 'chart.border.linewidth': 1,
  96. 'chart.border.radius': 0,
  97. 'chart.background.color': 'rgba(0,0,0,0)'
  98. }
  99. /**
  100. * A simple check that the browser has canvas support
  101. */
  102. if (!this.canvas) {
  103. alert('[DRAWING.IMAGE] No canvas support');
  104. return;
  105. }
  106. /**
  107. * This can be used to store the coordinates of shapes on the graph
  108. */
  109. this.coords = [];
  110. /**
  111. * Create the dollar object so that functions can be added to them
  112. */
  113. this.$0 = {};
  114. /*
  115. * Translate half a pixel for antialiasing purposes - but only if it hasn't beeen
  116. * done already
  117. */
  118. if (!this.canvas.__rgraph_aa_translated__) {
  119. this.context.translate(0.5,0.5);
  120. this.canvas.__rgraph_aa_translated__ = true;
  121. }
  122. // Short variable names
  123. var RG = RGraph;
  124. var ca = this.canvas;
  125. var co = ca.getContext('2d');
  126. var prop = this.properties;
  127. var jq = jQuery;
  128. var pa = RG.Path;
  129. var win = window;
  130. var doc = document;
  131. var ma = Math;
  132. /**
  133. * "Decorate" the object with the generic effects if the effects library has been included
  134. */
  135. if (RG.Effects && typeof RG.Effects.decorate === 'function') {
  136. RG.Effects.decorate(this);
  137. }
  138. /**
  139. * A setter method for setting graph properties. It can be used like this: obj.Set('chart.strokestyle', '#666');
  140. *
  141. * @param name string The name of the property to set
  142. * @param value mixed The value of the property
  143. */
  144. this.set =
  145. this.Set = function (name, value)
  146. {
  147. name = name.toLowerCase();
  148. /**
  149. * This should be done first - prepend the propertyy name with "chart." if necessary
  150. */
  151. if (name.substr(0,6) != 'chart.') {
  152. name = 'chart.' + name;
  153. }
  154. prop[name] = value;
  155. return this;
  156. };
  157. /**
  158. * A getter method for retrieving graph properties. It can be used like this: obj.Get('chart.strokestyle');
  159. *
  160. * @param name string The name of the property to get
  161. */
  162. this.get =
  163. this.Get = function (name)
  164. {
  165. /**
  166. * This should be done first - prepend the property name with "chart." if necessary
  167. */
  168. if (name.substr(0,6) != 'chart.') {
  169. name = 'chart.' + name;
  170. }
  171. return prop[name.toLowerCase()];
  172. };
  173. /**
  174. * Draws the circle
  175. */
  176. this.draw =
  177. this.Draw = function ()
  178. {
  179. /**
  180. * Fire the onbeforedraw event
  181. */
  182. RG.FireCustomEvent(this, 'onbeforedraw');
  183. /**
  184. * Parse the colors. This allows for simple gradient syntax
  185. */
  186. var obj = this;
  187. this.img.onload = function ()
  188. {
  189. if (!obj.colorsParsed) {
  190. obj.parseColors();
  191. // Don't want to do this again
  192. obj.colorsParsed = true;
  193. }
  194. obj.width = this.width;
  195. obj.height = this.height;
  196. if (!this.alignmentProcessed) {
  197. var customWidthHeight = (typeof obj.properties['chart.width'] == 'number' && typeof obj.properties['chart.width'] == 'number');
  198. // Horizontal alignment
  199. if (obj.properties['chart.halign'] == 'center') {
  200. obj.x -= customWidthHeight ? (obj.properties['chart.width'] / 2) : (this.width / 2);
  201. } else if (obj.properties['chart.halign'] == 'right') {
  202. obj.x -= customWidthHeight ? obj.properties['chart.width'] : this.width;
  203. }
  204. // Vertical alignment
  205. if (obj.properties['chart.valign'] == 'center') {
  206. obj.y -= customWidthHeight ? (obj.properties['chart.height'] / 2) : (this.height / 2);
  207. } else if (obj.properties['chart.valign'] == 'bottom') {
  208. obj.y -= customWidthHeight ? obj.properties['chart.height'] : this.height;
  209. }
  210. // Don't do this again
  211. this.alignmentProcessed = true;
  212. }
  213. }
  214. // The onload event doesn't always fire - so call it manually as well
  215. if (this.img.complete || this.img.readyState === 4) {
  216. this.img.onload();
  217. }
  218. /**
  219. * Draw the image here
  220. */
  221. if (prop['chart.shadow']) {
  222. RG.SetShadow(this, prop['chart.shadow.color'], prop['chart.shadow.offsetx'], prop['chart.shadow.offsety'], prop['chart.shadow.blur']);
  223. }
  224. var oldAlpha = co.globalAlpha;
  225. co.globalAlpha = prop['chart.alpha'];
  226. /**
  227. * Draw a border around the image
  228. */
  229. if (prop['chart.border']) {
  230. co.strokeStyle = prop['chart.border.color'];
  231. co.lineWidth = prop['chart.border.linewidth'];
  232. var borderRadius = 0;
  233. // Work out the borderRadius only if the image has been loaded
  234. if (this.width || this.height) {
  235. borderRadius = ma.min(this.width / 2, this.height / 2)
  236. }
  237. if ((prop['chart.width'] / 2) > borderRadius && (prop['chart.height'] / 2) > borderRadius) {
  238. borderRadius = ma.min((prop['chart.width'] / 2), (prop['chart.height'] / 2))
  239. }
  240. if (prop['chart.border.radius'] < borderRadius) {
  241. borderRadius = prop['chart.border.radius'];
  242. }
  243. co.beginPath();
  244. this.roundedRect(
  245. ma.round(this.x) - ma.round(co.lineWidth / 2),
  246. ma.round(this.y) - ma.round(co.lineWidth / 2),
  247. (prop['chart.width'] || this.img.width) + co.lineWidth,
  248. (prop['chart.height'] || this.img.height) + co.lineWidth,
  249. borderRadius
  250. );
  251. }
  252. if (borderRadius) {
  253. co.save();
  254. // Draw the rect that casts the shadow
  255. // Draw the background color
  256. this.drawBackgroundColor(borderRadius);
  257. // Clip the canvas
  258. co.beginPath();
  259. this.roundedRect(
  260. ma.round(this.x) - ma.round(co.lineWidth / 2),
  261. ma.round(this.y) - ma.round(co.lineWidth / 2),
  262. (prop['chart.width'] || this.img.width) + co.lineWidth,
  263. (prop['chart.height'] || this.img.height) + co.lineWidth,
  264. borderRadius
  265. );
  266. co.clip();
  267. } else {
  268. // Draw the background color
  269. this.drawBackgroundColor(0);
  270. }
  271. RG.noShadow(this);
  272. if (typeof prop['chart.height'] === 'number' || typeof prop['chart.width'] === 'number') {
  273. co.drawImage(
  274. this.img,
  275. ma.round(this.x),
  276. ma.round(this.y),
  277. prop['chart.width'] || this.width,
  278. prop['chart.height'] || this.height
  279. );
  280. } else {
  281. co.drawImage(
  282. this.img,
  283. ma.round(this.x),
  284. ma.round(this.y)
  285. );
  286. }
  287. // If borderRadius is enabled restore the canvas to it's pre-clipped state
  288. if (borderRadius) {
  289. co.restore();
  290. }
  291. // If the border is enabled need a stroke so that the border is drawn
  292. if (prop['chart.border']) {
  293. RG.noShadow(this);
  294. co.stroke();
  295. }
  296. co.globalAlpha = oldAlpha;
  297. //var obj = this;
  298. this.img.onload = function ()
  299. {
  300. RG.redrawCanvas(ca);
  301. obj.coords[0] = [Math.round(obj.x), Math.round(obj.y), typeof(prop['chart.width']) == 'number' ? prop['chart.width'] : this.width, typeof prop['chart.height'] == 'number' ? prop['chart.height'] : this.height];
  302. }
  303. RG.NoShadow(this);
  304. /**
  305. * This installs the event listeners
  306. */
  307. RG.InstallEventListeners(this);
  308. /**
  309. * Fire the onfirstdraw event
  310. */
  311. if (this.firstDraw) {
  312. RG.fireCustomEvent(this, 'onfirstdraw');
  313. this.firstDrawFunc();
  314. this.firstDraw = false;
  315. }
  316. /**
  317. * Fire the ondraw event
  318. */
  319. RG.FireCustomEvent(this, 'ondraw');
  320. return this;
  321. };
  322. /**
  323. * The getObjectByXY() worker method
  324. */
  325. this.getObjectByXY = function (e)
  326. {
  327. var mouseXY = RG.getMouseXY(e);
  328. if (this.getShape(e)) {
  329. return this;
  330. }
  331. };
  332. /**
  333. * Not used by the class during creating the shape, but is used by event handlers
  334. * to get the coordinates (if any) of the selected bar
  335. *
  336. * @param object e The event object
  337. * @param object OPTIONAL You can pass in the bar object instead of the
  338. * function using "this"
  339. */
  340. this.getShape = function (e)
  341. {
  342. var mouseXY = RG.getMouseXY(e);
  343. var mouseX = mouseXY[0];
  344. var mouseY = mouseXY[1];
  345. if ( this.coords
  346. && this.coords[0]
  347. && mouseXY[0] >= this.coords[0][0]
  348. && mouseXY[0] <= (this.coords[0][0] + this.coords[0][2])
  349. && mouseXY[1] >= this.coords[0][1]
  350. && mouseXY[1] <= (this.coords[0][1] + this.coords[0][3])) {
  351. return {
  352. 0: this, 1: this.coords[0][0], 2: this.coords[0][1], 3: this.coords[0][2], 4: this.coords[0][3], 5: 0,
  353. 'object': this, 'x': this.coords[0][0], 'y': this.coords[0][1], 'width': this.coords[0][2], 'height': this.coords[0][3], 'index': 0, 'tooltip': prop['chart.tooltips'] ? prop['chart.tooltips'][0] : null
  354. };
  355. }
  356. return null;
  357. };
  358. /**
  359. * This function positions a tooltip when it is displayed
  360. *
  361. * @param obj object The chart object
  362. * @param int x The X coordinate specified for the tooltip
  363. * @param int y The Y coordinate specified for the tooltip
  364. * @param object tooltip The tooltips DIV element
  365. * @param number idx The index of the tooltip
  366. */
  367. this.positionTooltip = function (obj, x, y, tooltip, idx)
  368. {
  369. var canvasXY = RG.getCanvasXY(obj.canvas);
  370. var width = tooltip.offsetWidth;
  371. var height = tooltip.offsetHeight;
  372. // Set the top position
  373. tooltip.style.left = 0;
  374. tooltip.style.top = canvasXY[1] - height - 7 + this.coords[0][1] + (obj.coords[0][3] / 2) + 'px';
  375. // By default any overflow is hidden
  376. tooltip.style.overflow = '';
  377. // The arrow
  378. var img = new Image();
  379. img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABEAAAAFCAYAAACjKgd3AAAARUlEQVQYV2NkQAN79+797+RkhC4M5+/bd47B2dmZEVkBCgcmgcsgbAaA9GA1BCSBbhAuA/AagmwQPgMIGgIzCD0M0AMMAEFVIAa6UQgcAAAAAElFTkSuQmCC';
  380. img.style.position = 'absolute';
  381. img.id = '__rgraph_tooltip_pointer__';
  382. img.style.top = (tooltip.offsetHeight - 2) + 'px';
  383. tooltip.appendChild(img);
  384. // Reposition the tooltip if at the edges:
  385. // LEFT edge
  386. if ((canvasXY[0] + obj.coords[0][0] + (obj.coords[0][2] / 2) - (width / 2)) < 10) {
  387. tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.1)) + 'px';
  388. img.style.left = ((width * 0.1) - 8.5) + 'px';
  389. // RIGHT edge
  390. } else if ((canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) + (width / 2)) > doc.body.offsetWidth) {
  391. tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.9)) + 'px';
  392. img.style.left = ((width * 0.9) - 8.5) + 'px';
  393. // Default positioning - CENTERED
  394. } else {
  395. tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.5)) + 'px';
  396. img.style.left = ((width * 0.5) - 8.5) + 'px';
  397. }
  398. };
  399. /**
  400. * Each object type has its own Highlight() function which highlights the appropriate shape
  401. *
  402. * @param object shape The shape to highlight
  403. */
  404. this.highlight =
  405. this.Highlight = function (shape)
  406. {
  407. if (prop['chart.tooltips.highlight']) {
  408. pa(co, ['b','r',this.coords[0][0],this.coords[0][1],this.coords[0][2],this.coords[0][3], 'f',prop['chart.highlight.fill'], 's', prop['chart.highlight.stroke']]);
  409. }
  410. };
  411. /**
  412. * This allows for easy specification of gradients
  413. */
  414. this.parseColors = function ()
  415. {
  416. // Save the original colors so that they can be restored when the canvas is reset
  417. if (this.original_colors.length === 0) {
  418. this.original_colors['chart.highlight.stroke'] = RG.array_clone(prop['chart.highlight.stroke']);
  419. this.original_colors['chart.highlight.fill'] = RG.array_clone(prop['chart.highlight.fill']);
  420. }
  421. /**
  422. * Parse various properties for colors
  423. */
  424. prop['chart.highlight.stroke'] = this.parseSingleColorForGradient(prop['chart.highlight.stroke']);
  425. prop['chart.highlight.fill'] = this.parseSingleColorForGradient(prop['chart.highlight.fill']);
  426. };
  427. /**
  428. * This parses a single color value
  429. */
  430. this.parseSingleColorForGradient = function (color)
  431. {
  432. if (!color) {
  433. return color;
  434. }
  435. if (typeof color === 'string' && color.match(/^gradient\((.*)\)$/i)) {
  436. var parts = RegExp.$1.split(':');
  437. // Create the gradient
  438. var grad = co.createLinearGradient(this.x, this.y, this.x + this.img.width, this.y);
  439. var diff = 1 / (parts.length - 1);
  440. grad.addColorStop(0, RG.trim(parts[0]));
  441. for (var j=1; j<parts.length; ++j) {
  442. grad.addColorStop(j * diff, RG.trim(parts[j]));
  443. }
  444. }
  445. return grad ? grad : color;
  446. };
  447. /**
  448. * Using a function to add events makes it easier to facilitate method chaining
  449. *
  450. * @param string type The type of even to add
  451. * @param function func
  452. */
  453. this.on = function (type, func)
  454. {
  455. if (type.substr(0,2) !== 'on') {
  456. type = 'on' + type;
  457. }
  458. this[type] = func;
  459. return this;
  460. };
  461. /**
  462. * This function runs once only
  463. * (put at the end of the file (before any effects))
  464. */
  465. this.firstDrawFunc = function ()
  466. {
  467. };
  468. /**
  469. * This draws a rectangle for the border of the image with optional rounded corners
  470. */
  471. this.roundedRect = function (x, y, width, height, radius)
  472. {
  473. // Save the existing state of the canvas so that it can be restored later
  474. co.save();
  475. // Translate to the given X/Y coordinates
  476. co.translate(x, y);
  477. // Move to the center of the top horizontal line
  478. co.moveTo(width / 2,0);
  479. // Draw the rounded corners. The connecting lines in between them are drawn automatically
  480. co.arcTo(width,0,width,height, ma.min(height / 2, radius));
  481. co.arcTo(width, height, 0, height, ma.min(width / 2, radius));
  482. co.arcTo(0, height, 0, 0, ma.min(height / 2, radius));
  483. co.arcTo(0, 0, radius, 0, ma.min(width / 2, radius));
  484. // Draw a line back to the start coordinates
  485. co.lineTo(width / 2,0);
  486. // Restore the state of the canvas to as it was before the save()
  487. co.restore();
  488. };
  489. /**
  490. *
  491. */
  492. this.drawBackgroundColor = function (borderRadius)
  493. {
  494. co.beginPath();
  495. co.fillStyle = prop['chart.background.color'];
  496. this.roundedRect(
  497. ma.round(this.x) - ma.round(co.lineWidth / 2),
  498. ma.round(this.y) - ma.round(co.lineWidth / 2),
  499. (prop['chart.width'] || this.img.width) + co.lineWidth,
  500. (prop['chart.height'] || this.img.height) + co.lineWidth,
  501. borderRadius
  502. );
  503. co.fill();
  504. };
  505. /**
  506. * Objects are now always registered so that the chart is redrawn if need be.
  507. */
  508. RG.Register(this);
  509. };