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- /*
- UDPSendReceive.pde:
- This sketch receives UDP message strings, prints them to the serial port
- and sends an "acknowledge" string back to the sender
- A Processing sketch is included at the end of file that can be used to send
- and received messages for testing with a computer.
- created 21 Aug 2010
- by Michael Margolis
- This code is in the public domain.
- */
- #include <SPI.h> // needed for Arduino versions later than 0018
- #include <Ethernet2.h>
- #include <EthernetUdp2.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
- // Enter a MAC address and IP address for your controller below.
- // The IP address will be dependent on your local network:
- byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
- };
- IPAddress ip(192, 168, 1, 177);
- unsigned int localPort = 8888; // local port to listen on
- // buffers for receiving and sending data
- char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
- char ReplyBuffer[] = "acknowledged"; // a string to send back
- // An EthernetUDP instance to let us send and receive packets over UDP
- EthernetUDP Udp;
- void setup() {
- // start the Ethernet and UDP:
- Ethernet.begin(mac, ip);
- Udp.begin(localPort);
- Serial.begin(9600);
- }
- void loop() {
- // if there's data available, read a packet
- int packetSize = Udp.parsePacket();
- if (packetSize)
- {
- Serial.print("Received packet of size ");
- Serial.println(packetSize);
- Serial.print("From ");
- IPAddress remote = Udp.remoteIP();
- for (int i = 0; i < 4; i++)
- {
- Serial.print(remote[i], DEC);
- if (i < 3)
- {
- Serial.print(".");
- }
- }
- Serial.print(", port ");
- Serial.println(Udp.remotePort());
- // read the packet into packetBufffer
- Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE);
- Serial.println("Contents:");
- Serial.println(packetBuffer);
- // send a reply, to the IP address and port that sent us the packet we received
- Udp.beginPacket(Udp.remoteIP(), Udp.remotePort());
- Udp.write(ReplyBuffer);
- Udp.endPacket();
- }
- delay(10);
- }
- /*
- Processing sketch to run with this example
- =====================================================
- // Processing UDP example to send and receive string data from Arduino
- // press any key to send the "Hello Arduino" message
- import hypermedia.net.*;
- UDP udp; // define the UDP object
- void setup() {
- udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000
- //udp.log( true ); // <-- printout the connection activity
- udp.listen( true ); // and wait for incoming message
- }
- void draw()
- {
- }
- void keyPressed() {
- String ip = "192.168.1.177"; // the remote IP address
- int port = 8888; // the destination port
- udp.send("Hello World", ip, port ); // the message to send
- }
- void receive( byte[] data ) { // <-- default handler
- //void receive( byte[] data, String ip, int port ) { // <-- extended handler
- for(int i=0; i < data.length; i++)
- print(char(data[i]));
- println();
- }
- */
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