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- /*
- Advanced Chat Server
- A more advanced server that distributes any incoming messages
- to all connected clients but the client the message comes from.
- To use telnet to your device's IP address and type.
- You can see the client's input in the serial monitor as well.
- Using an Arduino Wiznet Ethernet shield.
- Circuit:
- * Ethernet shield attached to pins 10, 11, 12, 13
- * Analog inputs attached to pins A0 through A5 (optional)
- created 18 Dec 2009
- by David A. Mellis
- modified 9 Apr 2012
- by Tom Igoe
- redesigned to make use of operator== 25 Nov 2013
- by Norbert Truchsess
- */
- #include <SPI.h>
- #include <Ethernet2.h>
- // Enter a MAC address and IP address for your controller below.
- // The IP address will be dependent on your local network.
- // gateway and subnet are optional:
- byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
- IPAddress ip(192,168,1, 177);
- IPAddress gateway(192,168,1, 1);
- IPAddress subnet(255, 255, 0, 0);
- // telnet defaults to port 23
- EthernetServer server(23);
- EthernetClient clients[4];
- void setup() {
- // initialize the ethernet device
- Ethernet.begin(mac, ip, gateway, subnet);
- // start listening for clients
- server.begin();
- // Open serial communications and wait for port to open:
- Serial.begin(9600);
- while (!Serial) {
- ; // wait for serial port to connect. Needed for Leonardo only
- }
- Serial.print("Chat server address:");
- Serial.println(Ethernet.localIP());
- }
- void loop() {
- // wait for a new client:
- EthernetClient client = server.available();
- // when the client sends the first byte, say hello:
- if (client) {
- boolean newClient = true;
- for (byte i=0;i<4;i++) {
- //check whether this client refers to the same socket as one of the existing instances:
- if (clients[i]==client) {
- newClient = false;
- break;
- }
- }
- if (newClient) {
- //check which of the existing clients can be overridden:
- for (byte i=0;i<4;i++) {
- if (!clients[i] && clients[i]!=client) {
- clients[i] = client;
- // clead out the input buffer:
- client.flush();
- Serial.println("We have a new client");
- client.print("Hello, client number: ");
- client.print(i);
- client.println();
- break;
- }
- }
- }
- if (client.available() > 0) {
- // read the bytes incoming from the client:
- char thisChar = client.read();
- // echo the bytes back to all other connected clients:
- for (byte i=0;i<4;i++) {
- if (clients[i] && (clients[i]!=client)) {
- clients[i].write(thisChar);
- }
- }
- // echo the bytes to the server as well:
- Serial.write(thisChar);
- }
- }
- for (byte i=0;i<4;i++) {
- if (!(clients[i].connected())) {
- // client.stop() invalidates the internal socket-descriptor, so next use of == will allways return false;
- clients[i].stop();
- }
- }
- }
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