/** * o------------------------------------------------------------------------------o * | This file is part of the RGraph package - you can learn more at: | * | | * | http://www.rgraph.net | * | | * | This package is licensed under the RGraph license. For all kinds of business | * | purposes there is a small one-time licensing fee to pay and for non | * | commercial purposes it is free to use. You can read the full license here: | * | | * | http://www.rgraph.net/license | * o------------------------------------------------------------------------------o */ /** * Having this here means that the RGraph libraries can be included in any order, instead of you having * to include the common core library first. */ if (typeof(RGraph) == 'undefined') RGraph = {}; if (typeof(RGraph.Drawing) == 'undefined') RGraph.Drawing = {}; /** * The constructor. This function sets up the object. It takes the ID (the HTML attribute) of the canvas as the * first argument, then the coordinates of the coords of the shape * * @param string id The canvas tag ID * @param number coords The coordinates of the shape */ RGraph.Drawing.Poly = function (id, coords) { this.id = id; this.canvas = document.getElementById(typeof id === 'object' ? id.id : id); this.context = this.canvas.getContext ? this.canvas.getContext("2d") : null; this.colorsParsed = false; this.canvas.__object__ = this; this.coords = coords; this.coordsText = []; /** * This defines the type of this shape */ this.type = 'drawing.poly'; /** * This facilitates easy object identification, and should always be true */ this.isRGraph = true; /** * This adds a uid to the object that you can use for identification purposes */ this.uid = RGraph.CreateUID(); /** * This adds a UID to the canvas for identification purposes */ this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.CreateUID(); /** * This does a few things, for example adding the .fillText() method to the canvas 2D context when * it doesn't exist. This facilitates the graphs to be still shown in older browser (though without * text obviously). You'll find the function in RGraph.common.core.js */ RGraph.OldBrowserCompat(this.context); /** * Some example background properties */ this.properties = { 'chart.strokestyle': 'black', 'chart.fillstyle': 'red', 'chart.events.click': null, 'chart.events.mousemove': null, 'chart.tooltips': null, 'chart.tooltips.override': null, 'chart.tooltips.effect': 'fade', 'chart.tooltips.css.class': 'RGraph_tooltip', 'chart.tooltips.event': 'onclick', 'chart.tooltips.highlight': true, 'chart.highlight.stroke': 'rgba(0,0,0,0)', 'chart.highlight.fill': 'rgba(255,255,255,0.7)', 'chart.shadow': false, 'chart.shadow.color': 'rgba(0,0,0,0.2)', 'chart.shadow.offsetx': 3, 'chart.shadow.offsety': 3, 'chart.shadow.blur': 5 } /** * A simple check that the browser has canvas support */ if (!this.canvas) { alert('[DRAWING.POLY] No canvas support'); return; } /** * Create the dollar object so that functions can be added to them */ this.$0 = {}; /** * Translate half a pixel for antialiasing purposes - but only if it hasn't beeen * done already */ if (!this.canvas.__rgraph_aa_translated__) { this.context.translate(0.5,0.5); this.canvas.__rgraph_aa_translated__ = true; } ///////////////////////////////// SHORT PROPERTIES ///////////////////////////////// var RG = RGraph; var ca = this.canvas; var co = ca.getContext('2d'); var prop = this.properties; //////////////////////////////////// METHODS /////////////////////////////////////// /** * A setter method for setting properties. * * @param name string The name of the property to set * @param value mixed The value of the property */ this.Set = function (name, value) { name = name.toLowerCase(); /** * This should be done first - prepend the property name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } prop[name] = value; return this; } /** * A getter method for retrieving graph properties. It can be used like this: obj.Get('chart.strokestyle'); * * @param name string The name of the property to get */ this.Get = function (name) { /** * This should be done first - prepend the property name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } return prop[name.toLowerCase()]; } /** * Draws the shape */ this.Draw = function () { /** * Fire the onbeforedraw event */ RG.FireCustomEvent(this, 'onbeforedraw'); /** * Parse the colors. This allows for simple gradient syntax */ if (!this.colorsParsed) { this.parseColors(); // Don't want to do this again this.colorsParsed = true; } /** * DRAW THE SHAPE HERE */ co.beginPath(); co.strokeStyle = prop['chart.strokestyle']; co.fillStyle = prop['chart.fillstyle']; co.lineWidth = prop['chart.linewidth']; if (prop['chart.shadow']) { co.shadowColor = prop['chart.shadow.color']; co.shadowOffsetY = prop['chart.shadow.offsetx']; co.shadowOffsetX = prop['chart.shadow.offsety']; co.shadowBlur = prop['chart.shadow.blur']; } this.DrawPoly(); co.stroke(); co.fill(); /** * Turn off shadow again */ RG.NoShadow(this) /** * This installs the event listeners */ RG.InstallEventListeners(this); /** * Fire the ondraw event */ RG.FireCustomEvent(this, 'ondraw'); return this; } /** * The getObjectByXY() worker method */ this.getObjectByXY = function (e) { if (this.getShape(e)) { return this; } } /** * Draw the Poly but doesn't stroke or fill - that's left to other functions */ this.DrawPoly = function () { var coords = this.coords; co.beginPath(); // Move to the first coord co.moveTo(coords[0][0], coords[0][1]); // Draw lines to subsequent coords for (var i=1,len=coords.length; i