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@@ -6,7 +6,7 @@ bool set_conf() {
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NEURON_A[0].Label = "A" ;
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NEURON_A[0].if_used = 1 ;
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NEURON_A[0].if_modified = 1 ;
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- NEURON_A[0].Coordinate_X = DISPLAY_PHYS_A[0].X / 7 * 1 ;
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+ NEURON_A[0].Coordinate_X = DISPLAY_PHYS_A[0].X / 7 * 1 + 15 ;
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NEURON_A[0].Coordinate_Y = 10 ;
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NEURON_A[0].Coordinate_Z = 0 ;
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@@ -52,7 +52,7 @@ bool set_conf() {
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NEURON_A[6].Label = "S" ;
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NEURON_A[6].if_used = 1 ;
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NEURON_A[6].if_modified = 1 ;
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- NEURON_A[6].Coordinate_X = DISPLAY_PHYS_A[0].X / 7 * 0 ;
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+ NEURON_A[6].Coordinate_X = DISPLAY_PHYS_A[0].X / 7 * 0 + 15 ;
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NEURON_A[6].Coordinate_Y = 30 ;
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NEURON_A[6].Coordinate_Z = 0 ;
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@@ -73,14 +73,14 @@ int Current_synapse_A_INDEX_NEXT = 1 ;
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int Coordinate_Y_current_max = 30 ;
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-const int action_button_input_Maximum_current = 7 ;
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+const int action_button_input_Maximum_current = 3 ;
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const int action_button_input_Time_constant = 2 ;
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const int neuron_Resting_Potenial_latency = 10 ;
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const int neuron_Resting_Potenial_latency_test_print = 5000 ;
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const int neuron_Refactory_period_ratio = 100 ; //to millis
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-const int Current_synapse_A_Delay_ratio = 100 ; //to millis
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+//const int Current_synapse_A_Delay_ratio = 100 ; //to millis
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const int Simulated_potential_show_lcd_latency = 1000 ;
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@@ -92,7 +92,9 @@ const int neuron_Resting_Potenial__printed__level = 1 ; //below will not refresh
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-#define NEURON_A_LIMIT 20
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-#define Input_A_LIMIT 20
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-#define Current_synapse_A_LIMIT 20
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-#define Simulation_attract__x3A__calculate_A_LIMIT 10
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+//#define NEURON_A_LIMIT 20
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+//#define Input_A_LIMIT 20
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+//#define Current_synapse_A_LIMIT 20
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+//#define Simulation_attract__x3A__calculate_A_LIMIT 10
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+//#define Slave_Ports_Status_A_LIMIT 8
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+
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